9.2 Serious games and gamification – Teaching in a Digital Age
Por um escritor misterioso
Descrição
Teaching in a Digital Age: Third Edition – General – Simple Book Publishing
Serious games: current uses and emergent trends
4.8 Making decisions about teaching methods – Teaching in a Digital Age: Third Edition – General
8.6 Social media – Teaching in a Digital Age – Second Edition
Therapeutic use of serious games in mental health: scoping review, BJPsych Open
9.2 Serious games and gamification – Teaching in a Digital Age: Third Edition – General
Applied Sciences, Free Full-Text
PDF) Using Gamification and Serious Games for English Language Learning
Gamification, Serious Games and Simulations
Serious game design model for language learning in the cultural context
Gamification of Learning and Instruction: What Research tells Us About 3D Avatars, Storytelling & Serious Games for Learning
de
por adulto (o preço varia de acordo com o tamanho do grupo)